Original post :
https://www.artstation.com/artwork/lDy4lY
Game Artist article :
https://gamesartist.co.uk/agent-kruger/
https://www.artstation.com/artwork/LRnR2k
---------
22 materials
219.6k tris
Softwares :
-ZBrush, Marvelous Designer, Maya for modeling (95% of the modeling was done in ZBrush; only the pants and the corps’s cloth were made in Marvelous Designer, with some hard surface pieces in Maya (subd))
-Maya for Retopo and UVs
-Substance Painter
-Marmoset for baking
-Unreal for the final render
-Davinci Resolve for post-process
-Photoshop for various tasks and post-process
-Xgen Legacy

For a more indepth breakdown (UE5 Lookdev,Texturing, Xgen, Modeling, Camera, Lighting...), check out the Game Artist article : https://gamesartist.co.uk/agent-kruger/
Overall texture breakdown
Dirt layers breakdown
Face timelapse
Posing "timelapse"
"Post-post-process" breakdown
Scan cleaning and sculpting steps