This is a realistic interpretation of the character concept by Yeong gyun lee :
https://www.artstation.com/artwork/3oEO5E
~95k tris
6 texture sets
More info on the Textures/Wireframe/UVs here :
https://www.artstation.com/artwork/zPAV0m
Thanks to Vincent Menier for his teachings on the macro art fundamentals principles in order to achieve a more appealing and readable result through texturing and rendering/lighting/composition. Also for pushing me to set higher quality standard for my work.
https://www.artstation.com/vincentmenier
I also want to thank Mike Wasilewski for giving me feedbacks on the texturing and helping me find a better technical way to integrate the glass. But also, since more than a year he has been my main adviser when it comes to technicality and especially uv unwrapping. And as I say, the better the uvs, the higher the potential for the final output quality.
https://www.artstation.com/mike_wasilewski
At last I also wanted thank the AMAZING artstation course by Jayson Ord about how to push your texturing and stencil skills to achieve more photorealistic and believable results. This course really blew my texturing game to another level . When I compare to what I was doing before, the diffrence is shocking and it is also far more enjoyable that way.